What is the best TA strategy?

Monday, September 20, 2010

Arm basic defenses

This post details some of the structures made by your commander and tech one construction units that will defend your base in one way or another for the Arm.

1. The LLT. LLT stands for light laser tower. It is a rapid firing medium cost defense with short range and and good turret tracking that sometimes allows it to shoot down planes (sometimes). Much to the disliking of Thinair I will usually make ONE (and only one) on cluster freak to avoid the accursed Freedom fighter rush (detailed later) other than a desperate and rather ineffective anti raid weapon (and smart raiders will bring Samsons or Rockos allowing them to out range LLTs) The upside to it is that it will only use about ten energy points a second when firing. This means you can actually support two of them just with your commanders energy production, although if your commys your only energy unit after about thirty seconds, you are probably dead. All in all the LLT is pretty terrible, do not make unless desperate, or make one on CF and you have a FF above your base, picking of your aircraft as they are made.**

2. Sentinel. This is the medium laser defense the Arm can make. suddenly everyone is probably shouting "what????? its the heavy laser you Moron!!!!!!" yes technically its the heavy laser tower. BUT there is one that is heavier still, but its an advanced Defense and therefor will not be covered yet. All in all a Sentinel will be a good Anti heavy unit, sort of. you see there are two kinds of Sentinels. Dragons teethed Sentinels (turret surrounded by fortifications) and non Dragons teethed sentinels. The DT (dragon's toothed) Sentinels are Awesome against short range units and some medium range units (DT will even stop the mighty Samson or Slasher in it's tracks). Non DT turrets are Vulnerable and are picked off easily by the experienced player.
Also, always make sure to support your Sentinels with Guardians and MTs, and never make more than 1 or 2, unless going turtle. Guardians are a much better choice to spend on, but HLTs have certain uses that they are good at (such as Pelican Killing). ****

3. What I am about to Describe is the most widely made Defense in TA: the Defender Missile tower. Its cheap, short build time great range, and Anti air, but it does suffer low health. To give you an idea, the most common way to describe these are Defender Forests. That gives you an idea as to how many most everyone makes. Essentially, the rule with Defenders is to make Dozens early game, keep expanding them, never be afraid to make more. Also, spread them out, don't make a line, the area damage will kill them. Spread 'em out, It may not look as nice but it sure is effective. Make as many of these as possible. *****

4. Guardian: Arm light plasma battery. Great unit, with awesome range, damage, health and surprising accuracy..... and a cost to match. This is an AWESOME defense, but its just to expensive to mass like MT s (a guardian costs 40 Defenders). Its a great ship and land killer, but can be over whelmed. Make this unit on almost any map, if u have resources for it. *****